![]() In the second terminal, it's specifically noted that Flood ships employ no meaningful strategy beyond attempting to make physical contact so they can board other ships. In the first terminal, they use large commercial freighters and cruise liners as troop transports to crash down on cities, accompanied by thousands of smaller craft that sacrifice themselves as a sort of ablative armor - the local defense fleets are otherwise ignored entirely. ![]() Halo 3's terminals shed some light on the Flood's naval tactics during the war with the Forerunners.In Halo 3, the mission Floodgate begins when a formerly Covenant owned cruiser, the Indulgence of Conviction, teleports into Earth's atmosphere and crash lands in Voi, threatening to infect all of Africa, and then Earth.High Charity fell when In Amber Clad suddenly teleported nearby and rammed itself into High Charity's inner walls, then deploying UNSC Pelicans to then crash land all around the city and release tons of Flood.While later Flood infection stages can probably pilot space ships for combat or for controlled manoeuvres, it's much more convenient and quicker for the Flood to use ships to crash land in uninfected areas to kickstart their invasion as they come pouring out the wreckage. Combat Tentacles: A standard mutation for Combat Forms, and more obvious with the Abominations.The short story Sacrifice confirmed they were successfully scoured from High Charity's ruins. The Bus Came Back: After being largely absent from the franchise's timeline since the end of Halo 3, the Flood returned as the Non-Player Character antagonists of a DLC campaign for Halo Wars 2.Body Horror: Infectees get their entire bodies mutated to better fit their role within the Flood (to the point where even their DNA is completely rewritten), and once an outbreak has reached a certain point, their bodies are broken down into building blocks for even more gruesome "Pure" Forms.It's latter subverted with The Reveal that the Flood, through their Precursor origins, mean to inflict pain and suffering on all life. Blue-and-Orange Morality: Gravemind doesn't seem too clear on why people mind being consumed and transformed into parasitized zombies.Given their sheer numbers, they can definitely afford to rush in with all they got. Attack! Attack! Attack!: Flood almost never stop charging forward to sweep everything in their way, and if they do retreat you can expect them to be circling back around very soon.They consider the Covenant, however, to be little more than additional biomass to be consumed, save when Truth is in danger of wiping them out. Arch-Enemy: The Forerunners and the Humans.Once that's done they immediately go back to fighting one another. Alliance with an Abomination: Willing to pull an Enemy Mine to prevent the Covenant mistakenly launch a superweapon to destroy all life in the galaxy.Alien Kudzu: The Flood will basically do this to any environment they take over, to the point where even simply breathing in the air will render one susceptible to infection.Fortunately, their foes can use this fragility against them they'll also pop if another Infection Form pops right next to them, resulting in a chain reaction if they're clustered close enough together. Infection Forms are a weaker form of this if they come into contact with energy shields, they pop and deal minor damage to it.Carrier Forms their entire shtick is that they explode when in close proximity to a target or when killed, dealing major damage and releasing more Infection Forms. ![]()
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